Phase Times
12:30 |
Car
park - Instruction if required. |
13:00 |
Car
park- Sign in, collect Dibber, draw Joker, walk to start. |
Start - 13:30
Optimistic
phase |
Transmissions
begin, take bearings, especially
on your Joker. |
13:35
Ghost
phase |
Competitors
released.
Find and dib your 'Joker Triffid' before too many others do - (double
points).
Make a note of where it is (GPS allowed, but no physical markers
please), you may need to find it again in a hurry at the end.
Experts may try and grab 'Reds', while they are difficult, getting the
high points or wasting valuable time!
The ultimate challenge for the early risk takers is the Ghost,
could make or break your event.
|
15:00
Spice
Phase |
Too
late for the Ghost,
no more transmissions from that.
Transmissions
are longer, perhaps tempting you to try and grab some of the previously
hard reds but, be careful, have you got unvalidated points
from other Txs, can you get back to your Joker in time?
Make your final dib at your Joker to validate other finds (bank
points).
Note - you can bank
earlier and as many times as you wish for safety but this can waste
valuable time.
|
End - 16:00
Collect &
Relax Phase
Later
|
Machine
gun of dots sounds, any points not
banked are lost!
Old hands retrieve their Joker Tx & Triffid.
Return to car park, hand in Dibber.
|
|
|
|
|