Levels
0 - not competing - times only. 1 Wild (* - first event, more about this special Joker below)
2 Green
(until you win an event),
your Joker will be one of the green
Triffids (A,
F,
K).
3 Yellow
(after winning an event), your Joker may be
either green or yellow (A,
B,
F,
G,
K,
L). 4 Red (after winning 2 events), your Joker may
be any colour, (A,
B,
C
F,
G,
H,
K,
L,
M
).
Please
note the Organiser may choose whether to include or
exclude the 'Red Jokers' from the draw depending on the nature of their
event.
The
Jokers are generated at the start
by a
portable computer which is 'aware' of your skill level, you will be
invited to view your Joker in secret on the computer screen . Do not
tell other competitors which you have been allocated but do
remember it or write it down!
Your Joker and strategy
You may find the Txs in any order
but you are likely to head for your Joker Tx first as it is
worth double points.
You
must return to your Joker to validate/bank
points
gained from other Txs, this means it will be the last Tx you
visit, making
your search 'circular',
however, for safety you can 'bank' by
dibbing at your Joker as many times as you wish.
The point score at your Joker is recorded on the first visit,
subsequent visits only add the points gained for other Txs.
Any
points for visits to Txs other than your Joker are lost if not
validated at your Joker before the end of the event.
If
you are an
experienced Multi-DFer you are asked to collect, or make sure someone
else collects, both your Joker Triffid and Tx at the end of the event.
See collection of equipment here.
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Wild (*) -
first
event only
To allow an instructor to
take a group of newcomers around initially, each receives a Wild Joker.
Best score is doubled and there is no
requirement to return to Joker to validate/bank points, thus
reducing the complexity of this first task.
Wild Joker holders return to the car park at the end of the event to
hand in equipment.
Those
wishing to finish early should phone the Organiser to
arrange equipment collection. |
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